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Planescape: Streets of Sigil

Unique bladed architecture of The City of Doors from 1994's Planescape books by TSR was always a perfect example of how you can combine eclectic and whimsical. Inspired by designs of Tony Diterlizzi and Dana Knutson, I've decided to create a scene suitable for a classic isometric roleplaying game.

Sigil: City of Doors streets of Clerk Ward.

Sigil: City of Doors streets of Clerk Ward.

Lowpoly environmental assets are modeled in Blender, rendered in Cycles

Clickable and Interactive zones

Clickable and Interactive zones